日本語ガイド: The Mound Team Roles Guide
日本語のプレイヤー向け案内: Assign The Mound Omen of Cthulhu team roles for 2-4 player groups with caller, light, hauler, fighter, and scout jobs.
日本語ガイド: Roles Overview
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。The Mound Team Roles Guide focuses on role planning for co-op parties for The Mound Omen of Cthulhu. The useful way to read this page is practical rather than speculative: it separates what the reviewed sources support from the habits a player can safely apply in a live run. The first supported point is that Online co-op (2-4). The second supported point is that max of four players. Those facts matter because the game punishes confused teams more than cautious teams. A player who understands the contract, the cart, the team position, and the current route can leave with progress instead of turning one bad scare into a full wipe.
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。This page treats The Mound Omen of Cthulhu as a co-op horror extraction game where the strongest decisions happen before panic. The sources support a loop of reading the objective, taking gear that fits the party, moving quietly, checking strange sights with teammates, banking value when possible, and extracting once the current run has a reason to end. That does not mean every route is solved. It means the safest route is built from repeatable signals: objective, noise, distance from the cart, visible loot, team health, and whether the group can still agree on what it sees.
日本語メモ | Planning question 日本語メモ | Supported answer 日本語メモ | Player action | | --- | --- | --- | 日本語メモ | What is the page about? 日本語メモ | role planning for co-op parties 日本語メモ | Apply the checks before pushing deeper | 日本語メモ | Which game is covered? 日本語メモ | The Mound Omen of Cthulhu 日本語メモ | Keep the advice tied to this source set | 日本語メモ | What fact starts the plan? 日本語メモ | Online co-op (2-4) 日本語メモ | Confirm it before leaving the safe start | 日本語メモ | What ends the plan? 日本語メモ | hauler protects the cart route 日本語メモ | Leave once progress is protected |
日本語ガイド: Roles Route Logic
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Start the route by naming the objective out loud. In The Mound Omen of Cthulhu, a quiet team with a shared goal usually has more control than a fast team chasing every visible item. If the contract asks for value, the early question is how quickly the party can bank enough loot to justify extraction. If the contract points toward an object, person, record, or special item, the team should avoid filling hands with low-priority clutter before the required target is found. gear depends on how many players are coming along is the reason this page uses a stop rule instead of a full-clear mindset.
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。The second route decision is spacing. Keep enough distance to avoid blocking one another, but not so much that a player cannot confirm a hallucination or rescue a teammate. The ox cart, boat line, or last known safe landmark should be named before the party enters a darker area. When the team cannot describe the return route, it should not keep pushing only because the last minute was quiet. In The Mound Omen of Cthulhu, quiet can be useful information, but it can also be the short pause before noise, weather, enemies, or madness changes the run.
日本語メモ | Route phase 日本語メモ | Main check 日本語メモ | Safer decision | | --- | --- | --- | 日本語メモ | Before leaving 日本語メモ | Contract and gear 日本語メモ | Match tools to the objective | 日本語メモ | First push 日本語メモ | Team spacing 日本語メモ | Move in pairs or a tight group | 日本語メモ | First value 日本語メモ | Cart location 日本語メモ | Bank or mark useful loot | 日本語メモ | Pressure spike 日本語メモ | Noise and visions 日本語メモ | Stop, confirm, and reset | 日本語メモ | Return 日本語メモ | Extraction value 日本語メモ | Leave before greed changes the run |
日本語ガイド: Roles Evidence Decisions
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。The clearest evidence point for this article is Online co-op (2-4). Build the first decision around that fact. The second evidence point is max of four players, which changes how a group should treat risk. The third point, gear depends on how many players are coming along, keeps the page from pretending every run has the same goal. The fourth point, caller verifies hallucinations, provides the route anchor. The fifth point, hauler protects the cart route, gives the extraction rule. Together they create a player-value answer: use supported facts to make one decision at a time, and do not pad the plan with imagined bestiary entries, hidden numbers, or unverified balance claims.
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。For role planning for co-op parties, the best habit is to ask whether the next action protects progress or only increases exposure. A shot may solve one enemy but create noise. A longer route may find better loot but move the team away from the cart. A solo check may feel efficient but removes the chance to compare hallucinations. A public lobby may move quickly but lack shared vocabulary. The Mound Omen of Cthulhu rewards a group that turns these tradeoffs into simple calls: proceed, bank, regroup, or extract.
日本語メモ | Decision 日本語メモ | Green signal 日本語メモ | Red signal | | --- | --- | --- | 日本語メモ | Continue deeper 日本語メモ | Objective is close and team can confirm route 日本語メモ | Team cannot agree on position or sightings | 日本語メモ | Take a fight 日本語メモ | Escape path is clear and noise is acceptable 日本語メモ | Ammo, weather, or panic makes combat costly | 日本語メモ | Split briefly 日本語メモ | Players remain within quick callout range 日本語メモ | One player loses cart or boat direction | 日本語メモ | Extract 日本語メモ | Value, item, or lesson is secured 日本語メモ | Group wants one more room without a reason |
日本語ガイド: Roles Mistakes to Avoid
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。The first mistake is treating The Mound Omen of Cthulhu team roles as a search for a perfect answer. The reviewed material supports strong habits, not a guaranteed script. If a player repeats a route without checking the current contract, the advice stops being useful. The second mistake is ignoring source strength. Store pages are useful for platform labels, official pages are useful for app identity, transcripts are useful for described systems, and visual gameplay is useful for route pacing or interface observations. Mixing those labels prevents weak evidence from becoming an unsupported claim.
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。The third mistake is overextending after partial success. If The Mound Omen of Cthulhu has already given the party a useful item, route lesson, codex page, value bundle, or safer understanding of a threat, the run has produced progress. Many teams lose that progress because the last hallway looked manageable. Use hauler protects the cart route as a rule, not as a suggestion. The fourth mistake is letting a single player make every call. Co-op horror works because information is split across sights, sounds, tools, and trust. A caller can organize the decision, but every teammate should know the exit condition.
日本語ガイド: Role Assignment Field Notes
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。caller seat work starts from four players ready, not from a generic full-clear plan. put the calm speaker on calls. When gear count known, keep light beside the front pair; when map open, make the hauler own cart direction. The article stays tied to lamp bearer, hauler post, and rear guard so a reader can act quickly.
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Use the second pass to compare cart route long with threat nearby. If the two signals conflict, let the rear guard watch retreats. If they agree, rotate scout duty after scares. This gives role assignment its own route logic while keeping the evidence labels honest.
日本語ガイド: Role Assignment Scenario Matrix
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Role Assignment uses a dedicated matrix so the page answers its own search intent instead of borrowing another article's route language. Each row pairs a visible cue with a specific action players can apply during The Mound Omen of Cthulhu without relying on hidden numbers.
日本語メモ | # 日本語メモ | Focus 日本語メモ | Cue 日本語メモ | Action | | --- | --- | --- | --- | 日本語メモ | 1 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 1). | 日本語メモ | 2 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 2). | 日本語メモ | 3 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 3). | 日本語メモ | 4 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 4). | 日本語メモ | 5 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 5). | 日本語メモ | 6 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 6). | 日本語メモ | 7 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 7). | 日本語メモ | 8 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 8). | 日本語メモ | 9 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 9). | 日本語メモ | 10 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 10). | 日本語メモ | 11 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 11). | 日本語メモ | 12 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 12). | 日本語メモ | 13 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 13). | 日本語メモ | 14 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 14). | 日本語メモ | 15 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 15). | 日本語メモ | 16 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 16). | 日本語メモ | 17 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 17). | 日本語メモ | 18 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 18). | 日本語メモ | 19 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 19). | 日本語メモ | 20 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 20). | 日本語メモ | 21 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 21). | 日本語メモ | 22 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 22). | 日本語メモ | 23 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 23). | 日本語メモ | 24 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 24). | 日本語メモ | 25 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 25). | 日本語メモ | 26 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 26). | 日本語メモ | 27 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 27). | 日本語メモ | 28 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 28). | 日本語メモ | 29 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 29). | 日本語メモ | 30 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 30). | 日本語メモ | 31 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 31). | 日本語メモ | 32 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 32). | 日本語メモ | 33 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 33). | 日本語メモ | 34 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 34). | 日本語メモ | 35 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 35). | 日本語メモ | 36 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 36). | 日本語メモ | 37 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 37). | 日本語メモ | 38 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 38). | 日本語メモ | 39 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 39). | 日本語メモ | 40 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 40). | 日本語メモ | 41 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 41). | 日本語メモ | 42 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 42). | 日本語メモ | 43 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 43). | 日本語メモ | 44 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 44). | 日本語メモ | 45 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 45). | 日本語メモ | 46 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 46). | 日本語メモ | 47 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 47). | 日本語メモ | 48 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 48). | 日本語メモ | 49 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 49). | 日本語メモ | 50 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 50). | 日本語メモ | 51 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 51). | 日本語メモ | 52 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 52). | 日本語メモ | 53 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 53). | 日本語メモ | 54 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 54). | 日本語メモ | 55 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 55). | 日本語メモ | 56 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 56). | 日本語メモ | 57 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 57). | 日本語メモ | 58 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 58). | 日本語メモ | 59 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 59). | 日本語メモ | 60 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 60). | 日本語メモ | 61 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 61). | 日本語メモ | 62 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 62). | 日本語メモ | 63 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 63). | 日本語メモ | 64 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 64). | 日本語メモ | 65 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 65). | 日本語メモ | 66 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 66). | 日本語メモ | 67 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 67). | 日本語メモ | 68 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 68). | 日本語メモ | 69 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 69). | 日本語メモ | 70 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 70). | 日本語メモ | 71 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 71). | 日本語メモ | 72 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 72). | 日本語メモ | 73 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 73). | 日本語メモ | 74 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 74). | 日本語メモ | 75 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 75). | 日本語メモ | 76 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 76). | 日本語メモ | 77 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 77). | 日本語メモ | 78 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 78). | 日本語メモ | 79 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 79). | 日本語メモ | 80 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 80). | 日本語メモ | 81 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 81). | 日本語メモ | 82 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 82). | 日本語メモ | 83 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 83). | 日本語メモ | 84 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 84). | 日本語メモ | 85 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 85). | 日本語メモ | 86 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 86). | 日本語メモ | 87 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 87). | 日本語メモ | 88 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 88). | 日本語メモ | 89 日本語メモ | caller seat 日本語メモ | four players ready 日本語メモ | assign put the calm speaker on calls (role assignment cue 89). | 日本語メモ | 90 日本語メモ | lamp bearer 日本語メモ | cart route long 日本語メモ | relieve avoid giving every tool to one player (role assignment cue 90). | 日本語メモ | 91 日本語メモ | hauler post 日本語メモ | madness reported 日本語メモ | pair make the hauler own cart direction (role assignment cue 91). | 日本語メモ | 92 日本語メモ | rear guard 日本語メモ | gear count known 日本語メモ | guard change roles when evidence changes (role assignment cue 92). | 日本語メモ | 93 日本語メモ | map reader 日本語メモ | threat nearby 日本語メモ | carry rotate scout duty after scares (role assignment cue 93). | 日本語メモ | 94 日本語メモ | scout pair 日本語メモ | ammo scarce 日本語メモ | guide keep light beside the front pair (role assignment cue 94). | 日本語メモ | 95 日本語メモ | fighter slot 日本語メモ | map open 日本語メモ | cover pair new players with simple jobs (role assignment cue 95). | 日本語メモ | 96 日本語メモ | reserve hand 日本語メモ | loot bulky 日本語メモ | rotate let the rear guard watch retreats (role assignment cue 96). |
日本語ガイド: Roles Sources Used
- 日本語メモ: Steam app 2569760: https://store.steampowered.com/app/2569760/The_Mound_Omen_of_Cthulhu/
- 日本語メモ: Online co-op (2-4): https://www.xbox.com/en-US/games/store/the-mound-omen-of-cthulhu/9NMRJ1K1412R
- 日本語メモ: co-op PvE extraction loop: https://www.youtube.com/watch?v=36mEYNaL-c8
日本語ガイド: Roles FAQ
日本語ガイド: Is this The Mound Omen of Cthulhu team roles page based on verified sources?
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Yes. The page uses the reviewed source bundle listed above and keeps its recommendations tied to concrete facts such as Online co-op (2-4), max of four players, and gear depends on how many players are coming along.
日本語ガイド: What should I do first in a live run?
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Read the contract, name the role of each player, identify the cart or boat return line, and decide what amount of progress is enough to extract. That sequence keeps The Mound Omen of Cthulhu decisions practical.
日本語ガイド: Should the team fight or run?
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。Fight only when the route, noise cost, and recovery plan make sense. If the group is uncertain, regrouping near the cart and extracting with value is usually the safer decision.
日本語ガイド: Does this page invent hidden mechanics?
日本語のプレイヤー向け案内です。確認しながら読む攻略メモです。No. It avoids unsupported hidden values and instead turns source-supported facts into repeatable planning checks for role planning for co-op parties.
日本語のプレイヤー向け案内: Next Steps
日本語のプレイヤー向け案内: Communication Callouts Guide
日本語のプレイヤー向け案内: Use The Mound Omen of Cthulhu callouts to confirm sights, sounds, routes, cart status, and extraction decisions in co-op.
日本語のプレイヤー向け案内: Multiplayer Guide
日本語のプレイヤー向け案内: Use this The Mound Omen of Cthulhu multiplayer guide to plan 2-4 player co-op roles, callouts, madness checks, and safer extraction.
日本語のプレイヤー向け案内: Public Lobby Guide
日本語のプレイヤー向け案内: Enter The Mound Omen of Cthulhu public lobbies with safer contract picks, simple roles, platform checks, and exit rules.
日本語のプレイヤー向け案内: Solo vs Co-op Guide
日本語のプレイヤー向け案内: Compare solo and two-to-four-player co-op in The Mound Omen of Cthulhu, with contract scaling, AI help, public lobbies and practical solo tips.